Inside Klevgrand: Pushing boundaries with innovative plugins

Posted by ADAM Audio 145 comments

Plugins are an essential tool in today’s audio production and long gone are the days when these little helpers only tried to replicate the sound of their hardware counterparts. More than that, they have become a huge field of sound innovation in their own right, allowing creatives to manipulate their audio material in truly unreal ways. For this article, we have had the pleasure of talking to Tobias Ensgström, CEO of Klevgrand, to talk about the future of plugin designs and more. 

Hi Tobias! For people who may be unfamiliar with Klevgrand, could you please tell us a little bit about the company?

“We’re a music software company and creative studio run by a group of dedicated musicians, producers, and developers based in Stockholm, Sweden. Most of us have a long background in music and/or are still active in creating music alongside our work at Klevgrand today. In 2015, we started making plugins and have since grown organically into a team of 12 across multiple locations.”

At Klevgrand, do you have a philosophy when it comes to the design of your plugins?

“We always aim to create interfaces that are inclusive and not intimidating. We want to make design that feels friendly. That said, we don’t follow any strict design philosophy. Our goal is to create products that:

  1. Don’t get in the way of the user experience and support a natural workflow.
  2. Inspire creativity and add energy to the user’s projects.
  3. Avoid looking too much at other people’s products.

By following our intuition, listening to our own experience as musicians, and embracing creative flow, we often reach these goals. Plus, we’re having fun along the way.

With our latest release ‘Walls’, we revisited the tactile and visual design approach we first explored with Korvpressor a few years ago. Instead of treating the interface as just a static visualization, we’ve made it interactive—something you can actually manipulate. This shift makes the experience more tactile, shaping not only how the plugin feels but also how users listen and what they can achieve creatively. At that point, it matters less whether the display is a “correct” representation of the process. What really counts is the relationship you build with the tool.”

The overall look of plugins has changed a lot in the last 10 years or so. What do you think is driving this change?

“We think the change is largely driven by a broader and more diverse user base. More people from different backgrounds, both from other creative fields and from completely unrelated areas, have started making music. This has challenged traditional design paradigms, which we see as positive.

At the same time, the music industry tends to be quite slow-moving and nostalgic. There’s a strong ‘this is how it’s always been’ mindset that holds back design progress, perhaps also partly because the industry is still fairly male-dominated.

Just compare how much graphic design or video editing software has evolved over the past ten years—there’s been significant progress there, especially compared to most DAWs.”

What are typical pitfalls when it comes to plugin design?

“Generally speaking, you can easily fall into one of two traps: either you try too hard and end up building overly complex ‘spaceships’—often out of fear of what the traditional crowd will think—or you oversimplify to the point where the product becomes uninspiring and difficult to use in real-world projects.

At Klevgrand, we believe users benefit from investing a little time in learning a plugin to truly unlock its value. But it’s all about balance—the design must still feel intuitive and inspiring from the start.

You can compare it to a nautical chart. At first glance, it might seem confusing. But with just a little effort, you start to recognize the symbols, and soon you’re navigating with confidence. Good design should have that kind of depth. It should reward curiosity and engagement. Once you’ve mastered it, it should generate a sense of self-realization, and your new skill, in turn, will open up new possibilities in your creative process.”

What is your take on immersive formats like Dolby Atmos, and what impact would they have on plugin design if they fully become mainstream?

“Immersive formats like Dolby Atmos open up some really exciting possibilities. If they ever become truly mainstream, they could reshape how we think about plugin design—not just for mixing with more speakers, but also in how people interact with space, depth, and movement in sound.

Formats like Atmos and 5.1 have come and gone over the years without becoming the standard for music creation. For now, formats like Atmos are still out of reach for most, which is why our focus at Klevgrand is on stereo tools—where we can really promote the art of music creation to the largest audience.

But let’s say a format like Atmos continues to gain traction, becomes more accessible, and gets standardized. Then we could absolutely play a part in rethinking plugins in ways that make immersive music creation feel creative and inspiring for both bedroom producers and professionals in high-end studios.”

What, in your opinion, is the future of plugin design, not just from a user interface standpoint but also functionality-wise?

“The bigger question might actually be what future DAWs will look like, and what role plugins will play in that ecosystem. We believe the tools that will shape the future are those that genuinely support creative expression, not just offer endless possibilities. More user options don’t always lead to better results. In fact, too much freedom can stall progress. Great design should guide the user forward, helping them reach a meaningful outcome without getting lost in constant tweaking.

For us, the goal is to help users realize their vision—not just play with sound, but shape it with purpose. AI will certainly be part of the future workflow, but it’s just one tool among many. Future plugins, in our view, will balance control with inspiration—tools that feel intuitive and empowering. They should also translate seamlessly into live contexts. As live music becomes increasingly important, users should feel a natural transition from studio to stage, with interfaces and hardware working hand in hand.”

We will soon be partnering on a giveaway of Klevgrand’s latest release “Walls”. Could you talk a little about the idea behind this plugin, and what makes it more than “just another reverb”?

“The idea behind ‘Walls‘ was to create a reverb that feels playful and imaginative. ‘Walls’ not only strives for realism but also places equal focus on surrealism. We simply asked ourselves: ‘What can pure algorithms do that convolution or real spaces cannot?’

A traditional algorithmic reverb is built out of several small components, which are carefully organized and fine-tuned to mimic reality. With ‘Walls’, we flipped that idea—creating several models where the configuration of these components is done in unconventional ways. This opened the door for something more fluid and artistic.

Because of that, ‘Walls’ is not only a reverb—it can also be a glitch effect, a modulation effect, a resonator, and possibly other things we haven’t discovered yet! And the magic of it all lies in how you interact with the UI—the way small movements can morph, glitch, or modulate a sound into something surreal, unstable, or beautiful.”

Thank you, Tobias, for taking time out of your busy day to talk to us! We can’t wait to give Walls — Shifting Realms a try. We at ADAM Audio are proud to collaborate with the good people at Klevgrand on a regular basis. For example, several plugins have been available to registered ADAM Audio customers via the MyADAM area. Stay tuned for more! 

Update: The Walls giveaway has concluded, and we will contact the winners by September 6, 2025. Thanks for participating!

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Author: ADAM Audio

The team at ADAM Audio regularly puts together new articles or conducts interviews with interesting people for this blog. Stay tuned for more!

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145 comments
  • Rick says:

    Great interview! I love Klevrgrands vision on plug-in design. Their GUI’s are some of my favorites

  • Valantis Feretos says:

    Wowww I wanna try it so muchhh

  • sick.slick says:

    Really inspiring read—love how the Klevgrand team focuses on intuitive design that sparks creativity. Turning Walls into more than a reverb, almost an instrument of its own, is brilliant. Can’t wait to see what you come up with next!

  • liam colomer says:

    about time a reverb plugin included surreal spaces – this is opens up plenty of possibilities to tackle those unconventional commissions! Defo a plug in worth trying!

  • Mario says:

    I love when they made innovative plugins

  • John Stemwedel says:

    I really appreciated the insight as to the creative approach behind Walls. I’m usually most drawn to reverbs that imply altered or even implausible realities, so this plugin is definitely on my radar!

  • Paolo Tramannoni says:

    “… creative expression, not just offer endless possibilities”, they say. And that’s great: do something well, without being stuck in front of endless choices, that will just go in the way of your creative flow. Indeed, this makes more space available!

  • Michael Wiedmer says:

    I highly recommend Klevgrand plugins. This will be a winner too for sure!!

  • James Anderson says:

    To be honest it was just nice to read an interview from a developer prior to a plugins release, more developers should think about doing this so that people get a good understanding of their rationale behind it.

  • Always intrigued at designers flipping an implementation and opening the floodgates to new possibilities, so great to read designer’s insight. For post work, this is always a breath of liberating fresh air!

  • Dave Michalik says:

    Compatible with Vegas Pro 22. IOS platform available? Thank you

  • Alexander says:

    I really enjoyed Tobias’ perspective on plugin design, especially the idea of keeping interfaces intuitive yet still offering depth for those who want to dive deeper. The balance between simplicity and creative freedom is what makes tools like Walls so inspiring. Can’t wait to try it out in my projects!

  • Takeshi Horimoto says:

    これは欲しいですね!使ってみたい!

  • Dean Miles-Smith says:

    Space and time is what i want when it comes to reverb. Creations of realistic spaces and algorithm is so important to me. Creations of time, spaces and algorithm to effectively create and define the moment in time! – the vybz

  • Terrance Reaves says:

    Tobias and Adam – Audio thank you for the exclusive interview and information regarding “ Walls”. I am looking forward to hearing more about and even trying this new plugin. From the descriptions and even images it looks like this will allow a user to build out their own story.

    I think that a lot of DAWs and VST Plugins are so complex that users including myself have trouble painting the big picture. Sometimes less is more depending on the direction.

  • Adrian says:

    I like the idea that the Walls reverb plugin can be used as an effect to shape new sounds🔥

  • Dean Miles-Smith says:

    Recreation and energy set the sounds cape, stage and energy!

  • Sergey Fridburg says:

    I like the understanding of the trends in the audio market and the prospects for innovation in plugin development that Tobias talks about.

  • Chris Patti says:

    I love the flexibility of this plugin, not just a reverb. Swiss army knife for creativity.

  • Piotr says:

    What I found coolest is that klevgrand makes plugins that feel more like instruments than just tools. Walls can be a reverb, but also twist sounds into weird and creative textures. That kind of depth is perfect for techno, where you can push small sounds into big evolving atmospheres or glitchy, driving layers.

  • Zdenko ZardoZ Psytrance says:

    I wanna this plugin 👽

  • vass says:

    Reverb but not only… interesting 👀

  • Jonathan says:

    Love Klevgrand plugins. I might just pick this up regardless if I win or not!

  • Giuseppe says:

    It was helpful for me to read from a software developer how having too many options can often block workflow rather than improve it.

  • There is often a clique mentality around music production. Lots of jargon and technical language is used in forums, which only those already in the know can penetrate.

    So, as someone relatively new to using FX plugins, I was immediately gratified by the statement that Klevgrand are building plugins with the intention of them being inclusive and non-intimidating.

    It’s also good to hear that Klevgrand are thinking outside the typical FX builder’s box, and are creating multi-faceted plugins, like Walls, which will have more than one use. This is very appealing to those on a budget, and looking to get as much bang for thir bucks as possible.

  • Andrew Hall says:

    Thanks for the opportunity.

  • Most insightful chapter in this post for me was the discussion about plugin design. Not too complex, not too simple either, that’s the ticket!

  • Brett Clarin says:

    Great interview. It was interesting to know that UI design is so important to Klevgrand in the process of creating a plugin. It is sometimes either overlooked or created for aesthetics rather than function and workflow.

  • David Monfore says:

    I like the balance between intuitive and requiring some depth of learning. I agree that forcing some learning is good in general and for me specifically. My limited experience with Klevgrand products shows that they do achieve this pretty well. I look forward to checking out more of their products.

  • billy says:

    Love what you guys are doing with Klevgrand. I love their design of their plugins and really great usage and GUI. Looking forward to trying it out!

  • Neil M says:

    Love the UI for this! Very intuitive!

  • I liked how Tobias talked about NOT looking at other developer’s products. It certainly shows in the products they make and the unique UI designs.

  • Francis Medina says:

    I’m glad that even though they acknowledge Immersive and surround audio, they still focused on the stereo aspects. Makes smaller users feel seen still!

  • Sergio Nannoni says:

    It was interesting learning the philosophy on creating plugins especially the user experience and worfklow part.

  • Kevin Afflack says:

    Sounds like an interesting approach, looking forward to hearing it!

  • jae lethe says:

    i feel called out as a devoted REAPER user lol – i actually like having too many options. Versatility is what i look for. That said, Klevgrand do make a lot of really great plugins!

  • Adam says:

    As a relative novice, the comment about design really hit me. I guess I’d assumed that a lot of this stuff was all still quite clunky but it’s definitely not the case now. Good UI in general is a bit of a creature comfort but definitely makes things easier to get into.

  • Jenna Jennings says:

    The only way a plugin would be “uninspiring” is if it failed to perform a needed action better than its competitors. I see way too many “swiss army knives” and not enough “x-acto knives.” A jack of all trades, master of none is as good as useless.

  • Miles Courtney says:

    It was most insightful to hear the industry is still fairly male-dominated. The reverb plugin sounds cool!

  • Craig Colley says:

    Love the concept and visual layout. and the options for other sounds other than the standard reverbs.

  • Dror Shiman says:

    Hi.

    I really agree with the point from Mr. Ensgström about the Atmos is a very questionable format that hasnt prove itself from the consumer. We are in 2025 and people love stereo, use mono in phone or BT speakers.

    I think that Atmos, for music applications might be one of the biggest flops in the audio industry and only time will tell what will happen with it.

  • Lola D. Houston says:

    Nice post, thank you. A few thoughts…

    “ There’s a strong ‘this is how it’s always been’ mindset that holds back design progress, perhaps also partly because the industry is still fairly male-dominated.”
    I find this illuminating. As both a composer/producer and player-with-others, the scarcity of female musicians and producers is unfortunate. I’d like to this imbalance corrected.

    The mention of AI these days seems to invariably feel fraught. Yes, it’s inevitable. Yes, it’ll change how music happens. What I really push back against is when AI is “baked in” and is beyond the ability of the user to actually choose or not. If it must be part of how we get things done, PLEASE give us the total freedom to choose. Don’t foist it upon us.

    Thank you.

  • Samir Aranha says:

    It seems like a great plugin.
    I like the intuitive interface of your plugins. I use Cassette a lot.

  • Nirel says:

    Sounds very interesting, really looking forward to trying it out.

  • Klevgrand is a breath of fresh air in an industry dominated by such orthodox and crystallized ideas. It’s great to see that the brand’s stance is purposeful and that its products are made by and for musicians and artists!

  • Peter says:

    Very cool. I’m one of those slow movers y’all are talking about. The way it’s been works quite well so I’m happy with it. That said, I’ve also been wondering for years where audio production would be once we broke free of the prevalent skeuomorphism design ethos, which in turn directly informs what our tools are capable of.

  • Mark Craig says:

    The evolution of the DAW was particularly interesting and closer hardware and software integration will be critical especially with more AI based tools being developed.

  • Daniel says:

    Hello Tobias Engström. I already have many of your plugins.

    The one most interesting thing about the article is Klevgrand’s unconventional, artistic approach to plugin design—especially with their new plugin Walls, which reimagines reverb not just as a space simulation but as a creative, surreal, and interactive sound-shaping tool.

    Instead of mimicking physical spaces, Walls explores what pure algorithms can do when they’re not constrained by realism. This leads to a tool that blurs the lines between reverb, glitch, modulation, and resonation—effectively turning a traditional audio utility into an instrument of creative exploration.

    What makes it particularly compelling is how the user interface becomes a playful, tactile experience, where small movements can unlock unexpected sonic results. That reflects Klevgrand’s broader philosophy: to inspire creativity, not overwhelm with complexity or stick to industry traditions.

  • Scott Anderson says:

    I like how they want to balance UI between learning and ease of use: At Klevgrand, we believe users benefit from investing a little time in learning a plugin to truly unlock its value. But it’s all about balance—the design must still feel intuitive and inspiring from the start.

  • Patrick Files says:

    Would love to try this plugin….

  • Eric Bryant says:

    Once again I am reminded that there’s something special about Klevgrand. They are so far ahead of the pack but also in a different creative space. Really love using your plugins!

  • Marcus says:

    A metamodern reverb? Finding balance and innovation in the spaces of where previous attempts fell flat. Lovely 🙂

  • Benji Ortega says:

    I think it’s a cool concept, a reverb that’s also part utility effect plugin. There’s been similar reverbs looking at some of the spaces that waves offer but I think this is a play on that that allows you to do more with just a single plugin, which my processor is always thankful for.

  • alex prosvirin says:

    love klevgrand, glad you guys are partnering!!!

  • alex prosvirin says:

    I really liked Tobias’ point about immersive formats like Dolby Atmos and how they could reshape plugin design — that was eye-opening

  • Bernard says:

    Fascinating interview! I didn’t know that the people in Klevgrand were musicians, producers, composers and programmers; and that they make plugins that are interactive -very much a musician’s approach to an effect. It’s a compositional mindset when one gets in to the future of DAWs being user-related rather than a checklist of it can do this, this, this, this and that; and also marking boundaries by using limitations to not get “lost in the funhouse” (as Barth had it). As regards Walls -aiming to make the effect Surreal is amazing – that is the transformative and elemental right there. Thanks again Adam Audio.

    Bernard Clarke

  • George A. says:

    I haven’t had a chance to try Klevgrand plugins yet, but I’m encouraged to see their philosophy focuses on user experience, natural workflow and staying true to the vision instead of imitating what others are doing in this space. I can respect that.

  • Georgs says:

    Maybe this is key to interest ‘What can pure algorithms do that convolution or real spaces cannot?’ 🙂

  • Sander Strohm says:

    This seems insane. Can’t wait to actually hear what this plugin can do!

  • Sean says:

    My favorite part of the interview was the vision of future plugins balancing control with inspiration. The idea of tools that are both intuitive and empowering really resonates with me. I also love the focus on bridging the gap between studio and stage—it’s exciting to imagine plugins and hardware working so seamlessly that creativity flows naturally whether you’re recording or performing live.

  • I liked the idea of too much liberty can limit creativity. And the possibility of using reverb to make more then reverb usually does.

  • Mike Hiebeler says:

    Awesome article. I can’t wait to step into the realms of the ‘Wall’ and manipulate audio as if I’m in a dream like state, this is going to broaden my plug in tool kit, helping me bend sounds to infinity and beyond. Thanks Adam Audio, Mix ON! =)

  • Grace says:

    It’s really interesting to read what actually goes into the graphic/ux design of a plugin and the fine balance of designing with the natural flow of the user but still give them enough options to customize the use to be more innovative. Also very curious about the less naturalistic approach to the walls reverb! I wonder how I could incorporate it into my niche of film post sound

  • Anthony says:

    Love to hear Klevgr’s thoughts on the future of plugins, I think Tobias is right! Glad to see they are challenging conventional plugin design to make something new and fresh!

    Walls sounds great, can’t wait to try it! Love the ui, and glad they included a spring preset!

  • Wil says:

    I found this super interesting. The whole thing is great. The plug in itself sounds really interesting as well.

  • Rodrigo Smaniotto says:

    Nice! Very nice.

  • BRZMI says:

    I really enjoy using plugins that prioritize creativity over strict realism and deliver unexpected sounds. Looking forward to trying this out!

  • their take on immersive was interesting. Focusing on stereo probably makes sense in the music world. But immersive formats are much more common in film post production and film music. In my opinion, all new reverbs should be capable up to 5.1 at a minimum.

  • Carlo Klein says:

    I liked this comment most: “Avoid looking too much at other people’s products.” There are indeed many plugins out there and I like the approach that Klevgrand is taking.

  • Bass Control says:

    What I found most insightful was the rejection of the two design traps: the overly complex “spaceship” and the uninspiring “oversimplified” tool. The goal of creating an interface that rewards curiosity and generates a sense of self-realization is a game-changer. So many times I’ve made a breakthrough, and I just love those moments—they validate my journey. It’s a powerful reminder that the exploration of a learning tool plays part in the creative process itself.

  • Michael A Boyd says:

    It is so wonderful that a company shows so much care and consideration for its customers. Other companies should take note and up their practices.

    Bravo, Adam Audio. Bravo.

  • Lenny Stearns says:

    I liked that they were focusing on surreal and real spaces equally. Very thoughtful designers and interviewer.

  • Michal Babinski says:

    I never win anything but its soon about time.
    No idea what this plugin is all about but im in for the draw

  • Cristian Avigni says:

    I liked the sentence “this is how it’s always been’ because this is the truth and it slows down progress.
    The progress was brought forward by visionaries

  • Dan Yotz says:

    Can’t wait to hear it!

  • Daniel Skep says:

    The idea that this is a glitch effect or modulation as well as a realistic reverb is exciting! It’s lovely to be able to have great reverb algorithms, but being able to get weird with it always pushes me in new directions that I might not have gone otherwise. I’m keen to try it!

  • Wayne says:

    Is this software really that magical? As you said, I don’t want the software to make huge changes to the original sound, because such drastic changes would mean a complete transformation.
    At present, there are too many poorly produced music files. Some have an imbalance in the volume of vocals and background music, and some have a significant difference in the distortion between the voice and the background music. The proportion of truly well-made music files is less than 3%! Can your new software make improvements in this area? thank you.

  • Dries Van Gestel says:

    Seems like an incredible plug-in.
    I have listened to some demos from Klevgrand and it’s amazing how this plug-in adds so much emotion and tension you can feel. And that’s what music is all about right, to feel it? Bravo👏

  • Thank you! I’m encouraged to find out that I won’t be left behind (re: Atmos) due to a small budget. Stereo is just find, and I create 3-dimensional spaces in stereo. I’m looking forward to the Walls plugin!

  • Remy says:

    This is a very interesting take on a reverb tool and I’d love to see how it innovates something thats very fundamental to music production.

  • Linus says:

    Thanks for asking the question about immersive. Adding mid/side support or Ambisonics support could simplify immersive mixing.

  • Graig Earle says:

    Nice to see a novel approach to reverb algorithms are still possible!

  • looks exactly what I’ve been waiting for – love the simple looking interface and easy visual manipulation of the space and especially keen to try dub style effects with that spring reverb!

  • paul locricchio says:

    The world keeps on changing so why not plugins.

  • chris says:

    Was most interested by the inactive nature of the UI and the results possible.

  • Daisuke says:

    When Tobias talked about the future of plugin design, I couldn’t agree more! Nowadays DAWs are evolving so quickly and already have so many features including AI powerered tools. So many things are (will be) possible to do, but at the same time not every DAW is the same.

    So, in my opinion we still need plugins that have helpful/creative features that have not been integrated within DAWs yet. And that’s exactly where smart plugin company like Klevgrand comes in! I’m looking forward to checking Walls.

  • Robbin Goose MacDonald says:

    Thank you Adam Audio and Tobias and his team at Klevgrand.

    A few things really stood out to me in this blog. One was the spirit of the Klevgrand teams emphasis on having fun, and second being participatory in giving artists like myself options immersive options in the stereo space.

    As a beta tester for a couple immersive software companies and speaking in the topic at a couple film schools and festivals, the fragility of commercial immersive acceptance is a concern.

    I recall a conversation in Portugal during a film festival, which spoke about acceptance of immersive formats and ultimately about its potential and public reception.

    Creating the tools is amazing for people like me, but trying to explain it to friends is no easy feat. Most don’t get it, most don’t listen to music as an immersive experience so convincing people is a bit daunting.

    Anyway… what I got from this blog is that Klevgrand is looking at ways to take all the gains which have been made with immersive formats, applying them to the format most known and likely used. Because it doesn’t require the additional time, equipment and expense albeit the cost of the plugin to produce a synergy product is pretty cool.

    I look forward to trying, comparing and referencing Walls.

    Thanks guys,

    Goose

    Sound Designer/1st AD/ Educator/ Producer
    mOcean Beach Film & Sound Co

  • Joel says:

    I like the surrealism of ‘Walls’ – seems like something you could use to create something really experimental and cool!

  • João Gonçalves says:

    Hi. Thanks for the oportunity to enter this give away. I think is an awesome way to deliver a product when the designers and creators dont overcomplicate it, some musicians have not a lot of time to produce in their other lifes, some of them do, but i believe that are more that squeeze the time whenever they can, some by love, some bu trait, but the point is having to read extensive manuals and procedures to understand a plugin is creative death when it comes to plugins. When i use a plugin i already know what i am looking for or want to do, i just browse the brands i have to see the best that can get me there, so a simple and intuit baseline of operation like you offer leads to a quick use and boost creativity, if you know quicklly what to tweek to get what you want you make/put that plugin in your tool box instead of tour “collection”. I only read extensive manuals in designing sound, like a new synthtetizer or a fx engine or something like that. In this tools reverbs, saturation, delays etc i always look to get it on trying and experiment, so i believe you all will be very sucefull in your product.

  • Dan Bishop says:

    Klevgrand plugins are fantastic. They’re not only visually well designed, but they’re different than most similar plugin types with a twist (i.e. reverb). I always recommend Klevgrand – you can’t go wrong!

  • Piotr says:

    Atmos may still be esoteric, but it is very useful on the level of professional immersive events such as festivals of (real) acousmatic and/or electroacoustic music, multimedia, film projections and the like. However, immersive audio is still too expensive for smaller, personal studio setups. I think both modes of spatial audio projection will coexist. I also think immersive audio MAY become more widespread when specially designed headphones and related (and less expensive) gear become more popular. I just do not see a lot of people spending money on immersive audio hardware now – speakers and all.

  • Jonathan says:

    I had a chance to demo Walls and its truly a very versatile and lush sounding reverb that i would love to add to my arsenal!

  • Javier says:

    Totally groundbreaking, just by reading it many ideas come to my head, The part that resonated the most was that it functions not only as a reverb but gives the possibility to expand the palette to other effects

  • Don says:

    I think this is very much quotable, “You can compare it to a nautical chart. At first glance, it might seem confusing. But with just a little effort, you start to recognize the symbols, and soon you’re navigating with confidence.” For all of there plug-ins and all plug-ins in general. If we take the time to learn them we can appreciate them that much more. Great interview!

  • Leo says:

    Flipping the idea of a traditional algorithmic reverb on its head sounds pretty cool and exciting!

  • Kevin says:

    Good day. What I found most insightful was the company’s goal and vision in making their future plug-in designs that would help music producer both amateur and professional alike, feel inspired by the tools they’re using since a more sophisticated tools makes us less creative in creating music. Klevgrand’s simple, innovative yet powerful plug-in will definitely be a go-to plugin for me.

  • Lee Jwa says:

    What stands out for me, ‘Walls’ – Shifting Realms, reverb plugin has infinite possibilities for the user to co-create with. Hearing that the developer and beta testing has not set the usuage boundaries wit pre-packaged presents as most other plugins do. Hence you really have a creative tool.

  • Robin Bond says:

    I think all these plugins look amazing, and would love to own them.
    Currently, i am unemployed, and could never realy afford such luxuries! so i will keep my fingers crossed.

    Regards
    Mr R Bond

  • Stefano Girola says:

    I think the most insightful point is Tobias criticism of the music industry’s nostalgia.
    It’s crazy how DAWs and plugins are stuck in a “that’s how it’s always been” mentality, lagging far behind graphic or video software, which really hinders innovation. That’s why I appreciate Klevgrand’s push for friendly, inspiring, and inclusive tools instead of those complex “spaceships.” They’re fighting the right fight!

  • DAVID TURNER says:

    Looking forward to using it.

  • Ap Wijnands says:

    What I found especially interesting was how Klevgrand treats the plugin interface not just as a control panel but as part of the instrument itself. The way they balance simplicity with depth really stood out to me. Their idea that a plugin should feel intuitive at first glance yet reward curiosity and exploration over time makes a lot of sense. I also liked their perspective on going beyond realistic emulation to create surreal or unexpected soundscapes. It shows a creative mindset that pushes audio tools into new artistic territory rather than just recreating the past.

  • Tommie says:

    I hope I win!

  • Dan Johnson says:

    I really like the Klevgrand philosophy and the ‘not another bl**dy SSL emulation’ attitude is so refreshing. If you want to sound different you need to use different tools.

  • VM says:

    Agree that seamless transition from studio to stage is very important nowadays. Modern plugins should have live modes with low latency and CPU load.

  • The most insightful part for me was the idea that great plugin design should feel like a nautical chart – intuitive enough to get started, but deep enough to reward curiosity and unlock new creative possibilities over time

  • Nick S says:

    Great interview, very interesting to hear about the future of plugin design and that Klevgrand are thinking about live sets and not just the studio.

  • Ivan Mudrinski says:

    This is what I am looking for. Standard effect, which can become something more, a plugin that can bring me inspiration in the sea of plugins… “Walls’ is not only a reverb—it can also be a glitch effect, a modulation effect, a resonator, and possibly other things we haven’t discovered yet!”

  • Valentino De Luca says:

    The challenges unfolded by Tobias Ensgström in this blog post are absolutely thrilling and his peculiar points of view in this technological sea represents a really uplifting topic.
    The developers and makers questioning themselves about how a truly inspiring plugin should work and look like for the final user it’s something deeply reflects in the exakt ögonblick of the creative process, guiding the final user in an exciting visionary experience.
    This way the work at Klevgrand can finally stand as a landmark in the Music production manner and their tireless approach can hopefully lead into an expanded and interconnected global sound community of Music makers and dreamers.
    Thank you
    Tack så mycket
    Vielen dank

  • Home studio Protools, musician, composer and more.

  • George says:

    Good luck everyone!

  • Jay K says:

    It was great to know what goes on behind the scenes of plugin design at Klevgrand. I really appreciate their effort put into UI/UX, which sparks creativity and makes their plugins fun to use. I also agree that too much choice can stall your workflow and fewer options might be better. We already have so many hardware emulations with skeuomorphic designs, so seeing Klevgrand release a new product always brings me joy.

  • David Carr says:

    seems like a very interesting plugin, can’t wait to try it.

  • Szilard Szabo says:

    Klevgrand plugins stand out for their simple, creative design and easy-to-use interfaces that encourage experimentation without feeling overwhelming. The focus on inspiring sound manipulation like with their “Walls” reverb, which can morph, glitch, and modulate makes their tools feel more playful and imaginative than traditional plugins. Can’t wait to try it out.

  • Derek Sasaki says:

    Excellent !

  • Kiki says:

    This is so cool! The idea that good plugin design should reward curiosity and foster a relationship—not just simulate hardware or follow convention—is both refreshing and forward-thinking. I also love Engströms comparison of a well-designed plugin to a nautical chart. This metaphor captures the balance between intuitive accessibility and deep functionality—suggesting that the most powerful tools are those that invite exploration rather than overwhelm or oversimplify. I’d be super excited to dive into this new plugin!

  • alessio says:

    Although short, this interview shows how important it is to make design simple and intuitive and, even when trying to push boundaries and innovate, to keep an eye on reality (stereo vs. immersive) and leave the lack of standards to a better time

  • Emre Babus says:

    Seems like an interesting reverb, would love to get a copy. 🙂

  • Maksym says:

    Hi there. I like Korvpressor so much and will be grateful to have Walls plugin! Thank you ADAM Audio and Klevgrand teams for this chance!

  • Yuichi Seki says:

    It looks like a user friendly plug in. I think that is the key to all plugins b/c I feel like some of them are too complicated to use.

  • (we believe users benefit from investing a little time in learning a plugin to truly unlock its value.) I find this idea really relevant because you have to think of plugins as tools. To master a tool, it takes time, no matter the tool.

  • Arthur Dekado says:

    More user options don’t always lead to better results.

  • FRANCISCO JAVIER RODENAS says:

    Increíble explicación sobre Wall – Shifting Realms …gracias 💪💪🙏🍀

  • James says:

    Oh, boy. It seems like with the Dolby thing and the more intricate interfaces it won’t be long before I have to upgrade my computer, headphones, etc.. Again. Oh, well.

  • TAEHYEON says:

    I was really impressed about plugin design philosophy! The idea of creating an intuitive yet creatively inspiring UI that redefines the relationship between the user and the tool was fascinating. I’m so excited that Walls goes beyond just a reverb, offering diverse effects like glitch, modulation, and resonator. I can’t wait to explore unique soundscapes with this plugin!

  • Steve Andreatta says:

    Good looking format. Visual imagery is very helpful to me as I can usually pick unwanted transients out of a wave.

    “There’s a strong ‘this is how it’s always been’ mindset that holds back design progress, perhaps also partly because the industry is still fairly male-dominated.”

    This is a rather stupid thing to say in today’s divided environment. There’s no reason to politicize this content, selling a product.

  • Chester Gwazda says:

    Their stance on surround was interesting (tho shortsighted, in my opinion)

  • Steve Maples says:

    I’m interested in how Walls can be used beyond a reverb as a “…glitch effect, a modulation effect, a resonator” etc.

  • Helman Frow says:

    I’ve been following the progress of audio technology for over three decades and to this day I get excited when I see a cool new processor. Can’t wait to try Walls!

  • ViZiiON says:

    Really enjoyed the deep dive. What makes Walls stand out is its refusal to mimic traditional reverb modeling, instead leaning into a more abstract, almost performative space design. The modulation and interactive parameters give it a reactive, almost “alive” feel that I don’t usually get from more conventional reverbs.
    Curious to see how it fits into my Pro Tools and Ableton sessions, especially for ambient layering and creative sound design. Also looking forward to seeing how it stacks up against staples like Valhalla or Crystalline, which are both great but can feel a bit predictable in certain contexts. Klevgrand’s approach to UI and sonic character always brings something unique to the table.

  • Javier Carrillo says:

    I like how Klevgrand treats reverb as more than just adding space. Walls seems like it can handle the usual mix duties but also push into more creative, sound design territory. For someone working in a small home setup, that’s super appealing — it’s not just background depth, it can become part of the music itself. And the fact that the interface looks inviting makes me way more likely to actually use it.

  • Mark says:

    I like the idea of reverb taking music to unrealistic place, and creative use as opposed to just standard space recreation.

  • Tony Turner says:

    I like the “on the way, not in the way” approach to the end user experience. If a plugin is easy to navigate and understand it is much more likely to become a go to even if another plugin sounds a little better.

  • Ian Moyes says:

    I like that they’re thinking about the future – “The bigger question might actually be what future DAWs will look like…”

  • Seth says:

    This whole article is a gem!! I did not expect to have such a fun and educational experience while reading this. For example, I had no idea that there was so much thought that went into plugin design- I always thought that the “sound” of the plugin came first, and then the design was just slapped on afterwards. They both really go hand-in-hand!
    I also loved the idea of supporting creative expression without overloading it with endless possibilities. Many engineers these days have hundreds of options for tweaking- and often spending 2 weeks mixing a snare and tweaking the 15th bell curve in Fabfilter ProQ-2 tends to not have a great result for the amount of time spent. When I look back at older records like Stevie Wonder or Chick Corea- there’s a certain “magic” to the mix that you just don’t get anywhere else. Not necessarily because they recorded to tape (although many do love the sound of tape-) but because they didn’t have 30-band EQs or Compressors with more controls than a spaceship. The “magic” came from the source- and the mixing just helped blend it all together. I feel like so many plugins nowadays forget that- and I’m so overjoyed to see that Klevgrand is embracing that idea.
    …I’m gonna start reading more of these newsletters.

  • Timothy Ziegler says:

    I want to thank you for this interview as Im starting a build out on a new studio in Colombia with Adams speakers.I think the Walls may be a go to in the up coming days Thank you for sharing this new product

  • Randall K. Harp says:

    Great interview! I agree with the assessment that future DAWs may have more potential impact on music production than future plugins. While AI-generated music threatens the income of human creators in the mainstream marketplace, perhaps future DAWs will facilitate human creativity in new ways that will go beyond existing material that AI models have been trained on. Meanwhile, I would love to check out Walls.

  • I found the part about making a plugins user interface more interactive and tactile and not just a static visualisation, rather insightful!

  • Dennis Mroz says:

    Plugins are designed to “Inspire creativity and add energy to the user’s projects.”

  • Jae Bum Park says:

    Such a nice Atmosphere plugin that I wish to use it.

  • Girish Hothur says:

    Really insightful read. It gave me a fresh perspective on how plugins can shape the creative process,definitely one of those tools that can elevate my music without overcomplicating the workflow.

  • Veselin Sakelariev says:

    I live the idea of “ Don’t get in the way of the user experience and support a natural workflow.”
    I personally don’t own any Klevgrand products, but I follow their journey and plan to hope to get something soon. Walls seems very exciting and unique! The design also draws me in so much.

  • Ethan says:

    This interview helped to better showcase what creativity combined with ingenuity can create! I most enjoyed the summary of the Walls plugin, best described in my own words, as a new reverb not ment to mimic, but to create. It’s time companies start to go back to creation rather than complete emulation!

  • Daniel Rahmqvist says:

    Awesome initiative!
    Would love to get this plugin 🙂

  • Tom P says:

    This seems like a must have for us! 🙂

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